Wednesday, August 13, 2008

Yoshimitsu - 4A Part 2

It turns out that combo damage using the perfect JF version of the 4A series is only slightly higher than easier combos.

This combo is a good example (tested in practice mode with air control set to "back"):

3B -> 4A:A:A:A:A -> a:B+K -> 66B (77 dmg)
3B -> a:B+K -> 66B (72 dmg)

The reason behind the small difference in damage is not that the 4A series does a total of 5 damage, but that moves do less damage as a combo is longer. So, in this case, a:B+K, which normally does 30 damage, does far less damage in the first combo than the second combo.

Also, the previous post needs to be amended in that the perfect JF version of the 4A series will come out even if you are holding a direction on your joystick.

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