Monday, August 11, 2008

Yoshimitsu - Tekken Moves

It seems that the secret behind Yoshimitsu's Tekken moves (4A+K) lies in the time remaining in the round.

The following Tekken moves will come out depending on the units digit of the remaining time:

1:Taunt, slap (additional A for a second hit)
2:Drunken walk (auto evade)
3:Kazuya / Devil Jin's spinning unblockable | Jin's b+1+2 (auto GI)
4:Kunimitsu's unblockable
5:Fake somersault (second hit with 8A+K)
6:Shadow feet (Heihachi's running away move)
7:Super knuckle bomb (unblockable King / Armor King move)
8:Taunt | Paul's low launcher
9:Spin in place | Blazing kick (Lee's kick launcher)
0:Leg lariat (King's high kick)

This tactic could become quite useful, especially for some of the fast unblockable moves like Kunimitsu's unblockable (u+1+2, in Tekken notation).

2 comments:

MarkMan said...

So what happens when you're in practice mode? (Haven't tested it yet)...

Masa said...

You end up doing Xiaoyu's taunt (which would make sense because time is not a factor in Practice Mode, apparently)